Monday, November 23, 2020

Still alive. these are some maps I was working on for the digital world. Sorry there's not more. I mentioned I'd be focusing on family for a bit, then I got rotated out of job position which... kinda complicated things. Anyway, still alive. Just very busy trying to make sure I and a couple others have rent.

Tuesday, March 24, 2020

Alright so time for an update finally. First off lets start with what I'm doing. Well, this is the index. Basically your info giving menu. You can get information on areas, people, items, and enemies. The enemies you can actually upgrade to give more experience or credits, but they also get stronger when you do that. You can also weaken them to certain things... but their other stats will still go up.

Now why did this take so long. Well it's not the only thing I was working on. I mentioned in some replies in the previous thread I had to redo the graphics from previous completed menus. Finish that a few months ago. Then I had to do the remaining menus which went much slower. One of those is the message system. The old feature creep got me and I ended up putting almost two months into something that was unfeasible. there's still going to be a message system. basically like cell phone dialogue. I just need to scale it back quite a bit. It's the only menu left.

Right now I'm currently working on a shop cuz I don't want to work on the message thing yet. Still mad at it. you won't encounter a shop int he prologue. I'm just doing it anyway.

Now for the real life.  Things are kinda interesting. Old man is retiring. Gran is ill. And we got the beer bug going around so my April vacation just got cancelled. My job is fine and not shutting down. One relative got fired and another quit and another closed down his business. So I'm the only one working regularly right now out of 2 brothers and parents. They're all financially stable and we all got people we can turn to if we need help, But I've been spending more time with them. Just checking in and making sure their okay. That kind of thing. And that's probably going to continue for a bit.

I still work on the game regularly when I get free time. That hasn't changed. Anyway. I think that's everything. Hope you're all doing well. Cheers.

Monday, November 4, 2019

Alleyway updated. Getting this to look not like crap took a lot longer than I wanted it too

Saturday, October 5, 2019

Alright so right now I'm going through maps. making improvements and checking colliders. You might remember this one. The dilapidated mansion.The irregular diamond colliders don't work so well. So I redid it.

This was a preview I did just before I finished the new version. Doing the same thing with the alley.

Sunday, September 1, 2019

An explosion animation here. While I've stopped by, does anyone have a resoltution lower than 540x960

Wednesday, July 3, 2019

Another map done. Just an update to show I'm not dead.

Thursday, May 30, 2019

so here's some work I've been doing on the level system. If any of you have played mana khemia and soul blazer you should be slightly familiar with the idea. You go into the digital world. Defeat enemies to purge nodes. then go home and go into this screen. Those glowy squares in the middle of the second image are the nodes. And after getting control of them with gives a small stat boost you can spend exp to power them up more.

Little concerned with how squished everything is but I'll get feedback from you guys when the project is out for that.

got a couple more events done working on another map and some digital world map templates. Still got a couple more main events, a bunch of side ones. and a bunch of NPCs to do sprite sets for. Take care all.