Monday, November 4, 2019

Alleyway updated. Getting this to look not like crap took a lot longer than I wanted it too

Saturday, October 5, 2019

Alright so right now I'm going through maps. making improvements and checking colliders. You might remember this one. The dilapidated mansion.The irregular diamond colliders don't work so well. So I redid it.

This was a preview I did just before I finished the new version. Doing the same thing with the alley.

Sunday, September 1, 2019

An explosion animation here. While I've stopped by, does anyone have a resoltution lower than 540x960

Wednesday, July 3, 2019

Another map done. Just an update to show I'm not dead.

Thursday, May 30, 2019

so here's some work I've been doing on the level system. If any of you have played mana khemia and soul blazer you should be slightly familiar with the idea. You go into the digital world. Defeat enemies to purge nodes. then go home and go into this screen. Those glowy squares in the middle of the second image are the nodes. And after getting control of them with gives a small stat boost you can spend exp to power them up more.

Little concerned with how squished everything is but I'll get feedback from you guys when the project is out for that.

got a couple more events done working on another map and some digital world map templates. Still got a couple more main events, a bunch of side ones. and a bunch of NPCs to do sprite sets for. Take care all.

Monday, April 29, 2019

Nurses room finished. Redid the nurse Bustset, Various event fixes and improvements, couple more events done, started graphics for the level up menu. More writing done. Some item graphics done. Work continues.

Monday, March 25, 2019

Small update. Finished rebuilding the lost assets a couple days go back to making progress again. I'm actually just making a couple couple more pixel odds and ends for the nurses room while I work on the event for that.