Just felt like giving an update. work has slowed a bit but not stopped with my new work hours and that Ki No Kuni game... which is freaking amazing by the way. Finished a couple maps and started on eventing. also been redoing a couple of the crappier Facesets. For example, Leia.
...One on the Right is the new one. Cheers.
Wednesday, May 1, 2013
Sunday, April 14, 2013
New mapper
Alright. We may have a new mapper with us. Actually the same dude that came up with Ryo. if it works out *Which so far it looks like it will.* This will probably help me save me a few months and give me more time to focus on the art. Which is ironic because my work scheduled is about to kick it up a notch. Anyway. Wish the guy luck and I'll see you next update.
Wednesday, April 3, 2013
Parallax Mapper Wanted.
You don't need to be a master of the screen and hard mix layers or anything. I can add the effects on my own. But a standard paralax mapper would be great. I've spent much time fiddling with my own shoddy area layouts, throwing out some areas and revamping others. It's a huge time sink. If anyone wants to help, lemme know.
You don't need to be a master of the screen and hard mix layers or anything. I can add the effects on my own. But a standard paralax mapper would be great. I've spent much time fiddling with my own shoddy area layouts, throwing out some areas and revamping others. It's a huge time sink. If anyone wants to help, lemme know.
Saturday, March 30, 2013
Okay. So the above pick shows the new system vs the old system. Instead of going toward the unexis and using a key the nexus auto teleports you to the World Map where you can move around designated pathways. So far I'm very happy with the result. Not only do the picks gives clue about the world, and what's going on it also showcases the insane configuration of mansion. Very Alice in Wonderland.
A: Point pathway. You move along this.
B: Lock. You need those keys for a reason and won't be able to progress past locks without them.
C: Room. Unique icons showing designate rooms
D: new areas. The paper mansion builds new areas when more people come inside as indicated here.
E: Segregated Areas. Not all areas can be easily accessed. The First broken room for example has no point path. You have to get to them the hard way. So basically I'm not abandoning the exploration element at all. Just adding to it.
I'll update shortly with what I have on the regular world map. Cheers
WM. It's resized so it doesn't follow the grid properly on this resolution but it does full size. this is a free roam map. No point to point movement. The major areas show up instantly. Hidden areas will only show up once you sniff them out. Also coming along quite well. On one hand it's been a huge workload incease having to redo everything. On the other hand making new distinct areas is much simpler. So yeah. this has been just awesome
A: Point pathway. You move along this.
B: Lock. You need those keys for a reason and won't be able to progress past locks without them.
C: Room. Unique icons showing designate rooms
D: new areas. The paper mansion builds new areas when more people come inside as indicated here.
E: Segregated Areas. Not all areas can be easily accessed. The First broken room for example has no point path. You have to get to them the hard way. So basically I'm not abandoning the exploration element at all. Just adding to it.
I'll update shortly with what I have on the regular world map. Cheers
WM. It's resized so it doesn't follow the grid properly on this resolution but it does full size. this is a free roam map. No point to point movement. The major areas show up instantly. Hidden areas will only show up once you sniff them out. Also coming along quite well. On one hand it's been a huge workload incease having to redo everything. On the other hand making new distinct areas is much simpler. So yeah. this has been just awesome
Monday, March 18, 2013
New World Map
Okay. So right now the world map is big it's empty and it's gross. I was having yet another discussion about what I could do to fix it with Kuga who I like to think of as a a conceptual mob boss because he knows how to take an idea and make it work for him. Anyway, this coversation came about because of some hand drawn pokemon world maps I found. Those look good. Traveling isn't a bitch. They feel full of life. Slight problem though. They aren't tiled. I'd have to do point to point travel if I made something like.
So we were just sitting there with our tea and pizza bouncing pros and cons off of each other. When he suggests using it for the paper mansion instead, because as many of you have noticed, traveling in that place is a wreak. Good idea. But while I was working on that I kept thinking about ways I could deal with the tiling for a hand drawn overworld map. I came to the conclusion I might be making things harder in my head than they have to be, so I gave that a shot.
So far it's coming along really really well. I don't want to show anything until I get some of it colored. But the results thus far have basically made me giddy all day.
So we were just sitting there with our tea and pizza bouncing pros and cons off of each other. When he suggests using it for the paper mansion instead, because as many of you have noticed, traveling in that place is a wreak. Good idea. But while I was working on that I kept thinking about ways I could deal with the tiling for a hand drawn overworld map. I came to the conclusion I might be making things harder in my head than they have to be, so I gave that a shot.
So far it's coming along really really well. I don't want to show anything until I get some of it colored. But the results thus far have basically made me giddy all day.
Monday, March 11, 2013
Yo
More news. Another couple maps done. Found another older one that isn't was set aside for... well now expect it kinda suck now. So that'll have to be redone. I've got about three really big ones to go. After that. Eventing and art. been drawing a bit anyway whenever I feel the luls come for me.
Sunday, February 24, 2013
Hello all. Just a little update to let you know I'm not dead. Had a bit of a rut but those always come and go. Got a few char sets done although I don't want to spoil what they are. That should hopefully be the last of them. Also been planning out some maps which is a little more difficult but progressing. Talk to ya later and ciao.
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