Wednesday, September 21, 2016



Alright so to reiterate what I said in the thread for those that didn't read it. Sorry for the delay, the menu's took quite a bit. And honestly so did this character but I'm not great with neon punk style but I'll get better.

The player menus are as done as then can be without balancing for gameplay, of which their currently is none yet. This does not include shop menus, bbs systems, or dialogue menus. I plan on tackling those as I need them.

So to wet your whistle and just generally show I'm not dead. Here is one of the characters that will be in the game.

Tuesday, July 12, 2016

So a little update. The inventory and quest menu screens. Next one will be when I get the status and levels screens done.

Saturday, April 16, 2016


I'm uhhh... doing stuff.
 So. For th past couple weeks I've been working on new tilesets for the new game. These aren't final. i want to build the players house to establish an artistic theme. One I've done that I should be able finish polishing off the systems I've roughed in already. Haven't started on the digital world tileset yet. and no animation has been done yet. But I'm pluggin away at it still.

Sunday, January 3, 2016

Stream today at the usual time. Also been thinking about removing the save system. I kind of want to see if helps with the numerous crashes. I know, four save points, not great. But I think the lack of save points might be the lesser of two evils.

Saturday, December 26, 2015

Okay, it's been a bit so i think it's time for another stream, tomorrow at 4pm pst. Sorry for not doing them more often. Lotsa stuff been going on. Old cintiq died so I had to buy another one. Holidays and mapping tool have been keeping me busy. Was planning on today by my place is a pig sty thanks to Christmas and I need to do some serious cleaning before this place becomes a quarantine zone.

Sunday, November 8, 2015

BoneheadV0.1.17

News and Updates

So some of you have seen me working on new tools in the stream but there seems to be some confusion as to what the tools are actually for. It would be great if I could use them with RPGMaker, but sadly that is not the case. The tools I'm making are in no way compatible with RPGmaker and in fact don't even use the same coding language. They for something else, Something that I intend to actually make money off of eventually if I can actually get it working.

However it is true that a number of characters already have facesets and/or charsets and a couple already have battlers as some of you found in the graphics folder. Also I won't be redoing nearly every single art asset like I ended up doing last time. For now though. I'm enjoying catching up on games, making some wicked tools, and a bit of bug fixing as a nice way to relax.


As for when exactly I'm going to be getting back to work on this stuff. probably not until next year. And I'll be looking to bring some help on board for the writing/eventing. I'm going to include this info in the main post so everyone will see it.

I'm back to checking the blog every couple days instead of every couple minutes like I was doing when I released this chapter, so if you don't hear from me, don't worry I'm not dead and I haven't gone far. I also intend to keep doing the streams so I get loose what little artistic talent I have and I can show you anything else I've been working on. Take care.


EDIT: No stream this week. Just a little too busy unfortunately. See you all later.

Fixed in V1.17

-Fixed a bug that caused crashing in Fai's shack.
-Fixed a bug that caused fighting skeletons in the town checkpoint to crash the game.
-fixed a bug that caused you to be unable to turn into the Bone Spirit after getting the wind spirit.
-Tons of spelling mistakes. Don't think I ot all of them yet though.

Wednesday, October 28, 2015

Time for a new Bug fix post. I'm trying to do this whenever the load more option comes on of the blog. Stupid thing makes navigating a pain in the butt. And same as last time I'm only going to include the bugs that weren't uploaded yet or haven't been fixed to help avoid this topic from being massive.

On the upside it seems the bugs that are actually fixable are starting to wind down a bit. Thank heavens. I honestly thought it wouldn't be as bad as last time. And thank you guys for all your hard work in finding these these errors. I know it's a grueling pain in the ass for this kind of game.





Fixed In V1.16

-Fai doesn't leave party after bear fight.
-Can still trigger man and Bao Shon Private action after they're taken away.
-Not getting reward for bear quest.
-Chest information error. Says you get Igneous Claw recipe when in fact you are getting Fuzzy Sandals recipe.
-Wind strike usable out of battle
-Jail door graphic switching.
-disappearing guard in Infernal Site
-Cracked skull shield called dense skull in crafting system.
-Could break the game if you left blacks key and exited the map.
-Hive Graphic not going away once you leave the infested temple.
-Fai and Ryo still Kuro's basement after they join you.
-Paralyze Talisman's not equipable.
-Dead guard at fort shale missing direction fix flag.
-Graphic and floor level glitch in Fai's quest, prove it.
-Jail cells giving wrong dialogue.
-Duplicated the mimic in Kuro's Castle... not sure what else to put there so maybe i'll leave it blank for now and add the traveling merchant later.
-FlashBomb uses MP
-Dialogue for small holes in blightwoods and Fai's shack fixed.
-Removed Fai's beastiary skill since I can't get it to work the way I wanted it. (Won't take effect if you already have it.)


Fixed but not Uploaded:

-Large area you can walk through in Kuro's mansion.
-Crash in checkpoint when you fight the skeletons. *Sorry it took me so long to find this one. Kept thing it was a random crash.* In actuality it was me forgetting I have to set the background for areas where you fight through scripts.
-more pieces of the bone armor not named properly in the crafting system.



Bugs not Fixed:

-Balancing issue: I want to make a character that shows up in dungeons and will sell you things you can restock your healing items before you face off against the bosses. Not an NPC but an actual character.

-I spelt aquired wrong in a graphic... maybe more than one.
-292 errors. They don't pop up on my game. Have been adding extra events to see if that helps. Can anyone experience these error tell me if you are using the full screen code?
-herbs don't affect other stats.

-F12 stack level too deep: Pending