Sunday, November 8, 2015

BoneheadV0.1.17

News and Updates

So some of you have seen me working on new tools in the stream but there seems to be some confusion as to what the tools are actually for. It would be great if I could use them with RPGMaker, but sadly that is not the case. The tools I'm making are in no way compatible with RPGmaker and in fact don't even use the same coding language. They for something else, Something that I intend to actually make money off of eventually if I can actually get it working.

However it is true that a number of characters already have facesets and/or charsets and a couple already have battlers as some of you found in the graphics folder. Also I won't be redoing nearly every single art asset like I ended up doing last time. For now though. I'm enjoying catching up on games, making some wicked tools, and a bit of bug fixing as a nice way to relax.


As for when exactly I'm going to be getting back to work on this stuff. probably not until next year. And I'll be looking to bring some help on board for the writing/eventing. I'm going to include this info in the main post so everyone will see it.

I'm back to checking the blog every couple days instead of every couple minutes like I was doing when I released this chapter, so if you don't hear from me, don't worry I'm not dead and I haven't gone far. I also intend to keep doing the streams so I get loose what little artistic talent I have and I can show you anything else I've been working on. Take care.


EDIT: No stream this week. Just a little too busy unfortunately. See you all later.

Fixed in V1.17

-Fixed a bug that caused crashing in Fai's shack.
-Fixed a bug that caused fighting skeletons in the town checkpoint to crash the game.
-fixed a bug that caused you to be unable to turn into the Bone Spirit after getting the wind spirit.
-Tons of spelling mistakes. Don't think I ot all of them yet though.