Monday, August 28, 2017

And for the weekly update. finished enemy spawn point finally. tried doing it a couple different ways before settling on one that worked. might be able to use the other ideas for something else. Digital roadblocks maybe. Anyway, currently trying to give the UI a polish pass. Made a shader that got rid of the sprite halos for non-bi cubic interpolation. Looks promising so far. Might take a bit if i have to resize the sprites. After that is finish those fonts I keep half working on then I'll be hooking up the level system.

Edit: Been playing around with my solution for the UI and it seems I'm right on both counts. It's working great for any resolution and yes I will have to redo the UI menu sprites. Might have to make some new ones. Catering the lowest resolution was really irritating and effected some of the things I wanted to do. But, It'll get done.

Wednesday, August 9, 2017

No new art to show you guys this time. Sorry. Since last update i did a several animations for the digital navi you'll be playing as for half the game and hooked up some basic combat. It works... It Looks like crap at the moment *animations look sweet they just don't fire exactly when and where they're supposed to*, but that's just a matter of time to fix. After that I'll need the enemy to fight back properly, hook up the enemy spawn point and do some more work on the loot system. Item's experience, ect. See you guys again in a few more weeks hopefully.