Sunday, January 3, 2016

Stream today at the usual time. Also been thinking about removing the save system. I kind of want to see if helps with the numerous crashes. I know, four save points, not great. But I think the lack of save points might be the lesser of two evils.

122 comments:

  1. Instead of save points put the heal crystals only? maybe that will help a bit

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    1. I assume your hoping for the ability to save anywhere. Was actually planning on having an item for that like Queen of Opala until I realized it becomes super easy to break the game like that and get yourself stuck.

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  2. That should work if BoneHead was action based and divided into stages, but an RPG having so few save points does not seem like a good idea. There's too much that happens between save points, and some crashes don't even occur in areas with save crystals. Any crash would set you back up to hours instead of a few minutes, since people are getting used to saving fairly often to avoid mistakes and crashes.

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    1. I agree, and the crashes don't happen if you leave the area in a way that causes the monsters in it to reset, which allows you to use the same crystal over and over again. Knowing that, the glitch isn't game breaking for me and it'd make it a lot harder for players if the save system was removed and set them back each time they had to as shdwl mentions.

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    2. I may have an idea in regards to the 292 errors though. They seem to be linked to the priority of events, since I modified that for the only events in the area for a save I know crashes with the 292 error. The reasoning for testing that is that I interpreted the error the code points to as it checking if there is an event trigger and if the priority of the event is 1. The events existing on the map at all means the first should always be true, but I'm still working out how the latter is changed other than doing so in the event editor in reference to character priority. Putting the priority higher or lower than the characters prevents the crashes, but turns the event NPCs and objects into a no clip mode that can only be interacted with on their tile.

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    3. well that's interesting. So the code for 292 error is this function.

      def check_event_trigger_touch(x, y)
      return false if $game_map.interpreter.running?
      result = false
      for event in $game_map.events_xy(x, y)
      if [1,2].include?(event.trigger) and event.priority_type == 1
      event.start
      result = true
      end
      end
      return result
      end

      Priority 0 is bellow, and 2 is above. Same tile events call completely different functions which I guess is why they don't trigger the error.

      def check_event_trigger_here(triggers)
      return false if $game_map.interpreter.running?
      result = false
      for event in $game_map.events_xy(@x, @y)
      if triggers.include?(event.trigger) and event.priority_type != 1
      event.start
      result = true if event.starting
      end
      end
      return result
      end

      Now I'm wondering if I changed something a long time ago and didn't notice. Gonna check some other games I got.

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    4. Well, I managed to fix the 292 error I got on the BlightWoodsInner2 map. Turns out I had to remove an event in empty space that contained conversations. Specifically the one here: http://prntscr.com/9n9url

      I'm unsure why removing this one fixed it, I can only guess it has something to do with the event pages being triggered by the action button but unable to be reached.

      If anyone remembers where they found more 292 errors, I'd appreciate a link to a save file close to it or a description/screenshot of where it occurred and how far along the story you were. Not saying I will be able to fix it when even Regless is having issues with it, but I'd like to help out in trying to find out why this is happening.

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    5. Good find. That event is supposed to become Leia when she leaves you party to find help Lady Yin with the guard. let you know if I figure anything else about out.

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    6. Only other 292 I've found is the one that occurs if you try to use a save crystal before an enemy disappears, such as when you're standing next to one and facing it, get ambushed, then spam Z. That one doesn't trigger too often, but it seems like putting a wait of 15 frames after removing the enemy event seems to work. A quarter of a second lost, at any rate. If there's a better solution than copy/pasting that code for every enemy, I have yet to find it.

      Another one found is here: http://prntscr.com/9ncp58
      Needed to rename the method from 'conseal' to 'conceal' to stop crashing here. Specific page/event is here: http://prntscr.com/9nfanb

      Not having any luck finding or replicating other 292 bugs on my own though.

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    7. Managed to figure out that the save crashes are occurring due to conflicts with scripts, though I can't figure out exactly which ones are conflicting. I could replicate the save crashes on new maps with no events besides a tile to start the player on. I'd have to remove the Custom Commands script to check any further, but the game pretty much breaks due to several methods not being found. On a side note, removing the Custom Commands script does fix the F12 "stack level too deep" issue, though the Party Changer script also has to go just to get the main menu to show. Hope this helps a bit Regless.

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  3. personally i'd say that removing the save system completely sounds like a bad idea for an rpg like this, but the only other save method i can think of is "save anywhere, anytime", which i can understand you wouldn't want. maybe find a way to have manual saving available only in certain small areas, like specific magic circles, or something?
    one thought i had about the 292 error is that when i got it, it was when i saved at a crystal and then tried to walk into the space i saved from, without changing maps. i could still use the crystal from a different side, but then that side got bugged too. only thing i could think of(with little to no coding knowledge) is it thinks you're still standing there, for some reason, and can't figure out how to react.
    also, whatever you've got trying to take screenshots to use with the saves doesn't work for me. it makes images, and shows them with the save in the menu, but they're all just black. and no, i don't play fullscreen.

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    1. for the black screen that one I can replicate, no idea how to fix though. It does it on my laptop but not my PC. Wonder if that means I can replicate some of the errors on my laptop as well... hmmm.

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  4. I don't follow your blog as much as i used to, and i've never really taken the time to watch your streams. so i'm no patron in any way, but even aside from the H-scenes..which granted are pretty cool. The story alone had me captivated. Honestly when i first played your demo, i hated that it had to end. Even now i've enjoyed your story. I was afraid it would get twisted or somehow stray from what it was, but you kept it all so smooth. The character build is awesome. I Freaking love bad-ass characters! to which you have humbly supplied. i loved games like Soul Nomad and the world eaters, Disgaea, how they applied so many concepts, and character arts. It made them so diverse and intricate, and just with what i've played thus far, and seen in your game.. i loved it. i don't know what you have in store next, or what your intentions are fully, hence i never pay attention like most of your peers. but you are appreciated, and it's people like you giving your talents out for others to enjoy that makes me so incredibly happy to have the honor of saying i played it. it's to bad they never last forever.

    So, in case you do decide to commit to reading this. . Thank you, and keep at it my man. .You're fucking awesome.

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  5. I don't follow your blog as much as i used to, and i've never really taken the time to watch your streams. so i'm no patron in any way, but even aside from the H-scenes..which granted are pretty cool. The story alone had me captivated. Honestly when i first played your demo, i hated that it had to end. Even now i've enjoyed your story. I was afraid it would get twisted or somehow stray from what it was, but you kept it all so smooth. The character build is awesome. I Freaking love bad-ass characters! to which you have humbly supplied. i loved games like Soul Nomad and the world eaters, Disgaea, how they applied so many concepts, and character arts. It made them so diverse and intricate, and just with what i've played thus far, and seen in your game.. i loved it. i don't know what you have in store next, or what your intentions are fully, hence i never pay attention like most of your peers. but you are appreciated, and it's people like you giving your talents out for others to enjoy that makes me so incredibly happy to have the honor of saying i played it. it's to bad they never last forever.

    So, in case you do decide to commit to reading this. . Thank you, and keep at it my man. .You're fucking awesome.

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  6. Why not just let the player save anywhere? Some people play on laptops on the go, which makes limited save points really aggravating sometimes.

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    1. Actually I did give that a shot. Results were completely unplayable.

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  7. You are observed with satisfaction

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  8. Hi, I was wondering if you could make a list of things you want to implement and then cross them off when you finish one. Just so we can see your progress more clearly.

    Keep up the awesome work :)

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  9. Something frustrating is the fact that if you forget what you're supposed to do, the quests don't really help. I break everyone out of shale and have no clue where to go.

    Also, found a bug. If you switch to Dryden before getting hit by Yin then you end up getting stuck AS Bone Spirit, but everyone interacts with you like you're Dryden.

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    1. Most of the story progression happens in town, so you should take a look there for the next portion. As for the quests not giving help, they seem to be more of a vague to do list than a list of directions and instructions. I find it more interesting to have to explore the world to progress, instead of being literally told everything I need to do, so that may be why I like it as is.

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    2. I had to go and 'use' a random fire patch. I was lucky to find it.

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    3. well, sometimes i think i understood what im supposed to do, sometimes i dont care, but when i visit the "quest" part in any game, is so i can remember what i was doing or what i was supposed to do...

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    4. I can't deny that some events and story progression actions are difficult to find, as I did find most by accident instead of on purpose. It is possible to make it to the end of Chapter 1 though, so keep progressing and check every area you have access to, starting with the town if you finished the current area. For progressing in specific areas, interacting with everything and looking for passages through walls or dead ends should help out a bit. If not, just ask on here if you get stuck somewhere.

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    5. what i mean is that, you dont need to check the quest section if you know what you are doing, and if you dont know and check it , and still dont understand what you need to do, it might as well not exist

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    6. I think I should change that fire event to a proximity even so it triggers once you enter the room.

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  10. Getting a lot of crashes from chapter 1. I don't think the save system helps. I was just about to save then it crashed. No error though which was weird.

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    1. I would remove the current save system and just have it in the menu for now then when your confident about using it in the game add it back. Personally I never liked the save system your using as of now, but it's a start.

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    2. having it in the menu breaks the game due to how the initialization works. removing the save system would reduce the saves to 4 slots, but the crystals have to stay.

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    3. I don't really know then. Not a lot of people have problems with the save system in the menu. I don't see why you do. Doesn't matter anyway, Just hope there aren't many crashes in the future.

      Hows the next update coming by the way?

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    4. At the moment I'm working on a another non-rpgmaker project, just trying to rough in the basic systems. As for Bone-head, I really hope I can figure out that save issue. Really don't want to put something out that you can only play if fortune favors you.

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    5. Yeah it happens for me around chapter 1, after the prologue. 10-20 minutes of extreme f*ckery and then after getting them out of town It crashes. The screams that night were unbelievable.

      What RPG maker version is it? I might be able to do some google searches. Though I feel as if the font may be the problem, I don't know why really. Maybe a file is missing. Hmm I'll try to replicate it again and see if I get any errors. Another thing though where is the main rgss3a file (Might not be that one, it might be something different because of the program you are using)?

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    6. Well from small findings I Suggest to everyone NOT to use Full screen mode. Your crashes will go down to where they almost don't happen at all.

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    7. well that's an interesting find. Wonder if it has something to do with the screencapping system.

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    8. It might be. I think you should try adding a larger screen like 1600x900. Like on the F buttons. I've seen a few people do it for some reason.

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    9. Adding a larger screen causes definite errors and make progression completely impossible.

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    10. Wanted to add. That resolution issue is one of the reasons I want to get something running on another engine. RPGMaker is... really limited. I got a resolution menu that seems to work in game maker. Working on the Key Bindings and audio controls. Hopefully I'll be able to make something that doesn't have these issues.

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    11. That sounds great. You may be able to fix all the save bugs as well.

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  11. I'm getting this bug where i try to get the party complete with Fai to get past the imperial waypoint or whatever, but she says something like "Go play with your girlfriend Leia" xD...
    Any fixes?

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    1. It looks like that event is checking if a quest is complete before saying that, so you may need to finish all of the optional ones before starting the conversation about going to the checkpoint, along with not dropping Fai off anywhere.

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  12. I don't know if this is the right place to ask. But I just began chapter one and I can't get out of the city. I am somehow stuck in Bone Spirit form and can't change anywhere, but I can't leave the city because the guard would notice me.

    Someone please help me? I did like the prologue, but not enough to play through it again right away.

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    1. It sounds like you loaded a save from a Prologue version that came out before Chapter 1. There were several issues in the transition from the Prologue to Chapter 1, so that much isn't very surprising. Do you have a save from just before the battle against Regless to work with? If you don't have one, try going to Lady Yin's room in the temple to trigger her event, then go to the courtyard behind the temple by walking straight up from the entrance and going through the double doors. You can change forms there, if you can reach it.

      If that doesn't work, I'd suggest just going through the Prologue again. It has been updated a bit, and there are some unique events that can't be seen afterwards.

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    2. This comment has been removed by the author.

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  13. Hi hows things going regless?:)

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  14. I have a question:
    There is a forum of Bonehead? I have a problem with Regless, i can't beat him!
    Forgive my English, i'm Italian and i don't speak english very well.

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    1. You can't beat him you need to use the Steal skill with Dryden.

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    2. I had imagined, but the steal skill often failed and so i gave up.
      Tank you so much!!

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    3. Yeah you actually need to grind in this game. I did most of my grinding on chapter one.

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  15. Well I feel as if the quest logs need more detail. I was searching for 10 minutes for Fai's house.

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    1. Just got to that part and can't find here.

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    2. Turns out it was in the forest. You have to go there then go east to another zone and her house is around there.

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  16. Well I'm stuck on doing this puzzle. No idea what to do.

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    1. Which puzzle are you talking about?

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    2. The one that includes the fire elemental's

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    3. Keep flipping switches and progressing until you clear out the flames leading up in this room: http://prntscr.com/9udn8p

      Heal, save, take off the ice sword Fai has if she's using it, then climb up and beat the boss. Afterwards, go back and kill the fire elemental all the way to the right, and progress until the jailbreak scene.

      From there, it's a bit unclear, but you need to examine the fire in this room: http://prntscr.com/9udo33

      That will lead you to the next area/story progression. If you need any more help then, just ask.

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    4. Sorry for late reply, Yeah I'm flicking the switches but I can't do anything. Is there an order or something?

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  17. I'm the same italian guy of regless's problem (thank you Kazuto for the help).
    I've beat Codachi, now what i have to do?

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    1. Head right, kill the fire elemental, and keep moving along until you reach the next story event. Then, you need to backtrack to here: http://prntscr.com/9udo33

      Just examine the flames in this room after Lady Yin has been busted out, and that should lead you to the next part.

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  18. Tank you!
    I like this game, but H-Scenes?

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    1. Can you at least spell "thank you" right? There are no proper H-Scenes available. Regless hasn't done anymore art and is busy with something else.

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    2. Sorry for the "Tank" it was a typing error, i wrote it well in another message of January 25.
      Anyway it is still a great game, thank you for the explanation.

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  19. I really wish there was more of this game to play.

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  20. Hey just found out about this today seems really cool but I'm stuck at the first movable object nothing happens when I press z and I don't know whats wrong hopefully someone can help me out.

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    1. Nevermind RPG maker was just glitching out realized that when the music started stopping randomly it worked after I quit and started it up again thanks anyways.

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  21. Came for the eroge stayed for the story, music, and artwork I love this game already and can't wait for the next update. Thanks for the hard work in making it your much appreciated. I do have qualms with the super unorganized and confusing inventory system though I hope it gets split into categories like some other games have it set up the faction and romance system make up for it so far though :p

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    1. I don't mind the inventory really. I love the story. It has a bug though, if you play the game in fullscreen mode the game crashes.

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  22. Got a crash error:

    ---------------------------
    BoneHead
    ---------------------------
    Script 'Game_Player' line 292: NoMethodError occurred.

    undefined method `trigger' for #
    ---------------------------
    OK
    ---------------------------

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    1. Yeah. That ones been popping up for a while. Can't reproduce it. No idea why it's happening. Looks like it's looking for for a trigger flag for an event that doesn't exist... or a trigger that doesn't exist.

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    2. You know the save where the fire elemental,s are? When I go to save the game after getting to the rope part it crashes there.

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  23. Oh my f*cking god. This game is not balanced.

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    1. Too hard? Too easy? Or just not consistent?

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    2. Too hard. I think I'll have to go get more potions. I'm a little scared though encase the game crashes lol

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    3. Buy a ton of beer and milk from the bar in town. Those restore a bit less, but are way cheaper and generally used a lot more often.

      The difficulty does jump around a bit by the volcanic prison area though. It's fairly easy in the prologue and the autumn woods, then gets a little harder with each area while still being manageable up until the volcanic prison. There it spikes, both for the regular mobs and the boss. The mobs resetting with every map change on top of the increased stats/abilities makes it a bit much. Though the boss is outright the hardest in the game from what I've seen... The next two bosses after are easier, and don't even require leveling up past when you kill the Furnace. The mobs are also easier or much more avoidable compared to the volcanic prison area. No attention from the enemies in Kuro's castle, while the bees in the Infested Shrine usually die the first turn by Ryo and/or Leia.

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    4. Actually boss in vulcanic prison isn't that hard if you stole right item earlier in the game(the one with ice attack for Ryo). The bees have poison, so it's good they die fast. Since there are no place to buy antidotes there, it would be impossible to clear area once they will run out. When I played I was more frustrated at the lack of damage for Dryden... elemental attacks he gets after vulcanic prison are pretty unusable in fights thanks to their high cost in mana and low damage.

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    5. I didn't mean that I found it too difficult to beat the Furnace, I mean that the Furnace actually required having to dedicate Leia to healing duty and having damaged party members defend. The difficulty definitely scaled up a bit more than expected from the previous boss, but it was manageable thanks to dealing with the Flame Elemental beforehand. The point I was trying to make was that the Furnace was the only boss (besides the optional super zombie in the prologue and the Flame Elemental) that required having to play defensively, as all of the others were outright destroyed before they could do much while Leia healed a few times.

      As for the Shrine, there is a crystal on the huge first floor, so being able to farm the bees until you are able to one shot them is pretty easy if you just bulldoze your way through until you reach it. I never got poisoned throughout the Infested Shrine, even during the boss fight, so that kinda shows how overpowered Leia and Ryo's abilities were compared to the enemy health... Only one or two enemies even survived an ability on a rare fight, and they were still killed in the same turn by another party member. I won't deny that being able to massacre enemies like that is fun, but it doesn't feel like that privilege was earned, I guess? It just felt like I entered a low level dungeon when I had a mid level party, despite avoiding fights from the Burning Town onward.

      I do agree with the elemental attacks Dryden gets as being too costly and way too weak though. I had to craft him the elemental claws in order to do elemental damage, then spam Shred to make him imitate a damage dealer like Ryo or Fai. I'm unsure why he needs the damage skills when he's pretty much a tank that can only deal good damage to clothing though. Seems more like he should get skills that taunt/intercept enemy attacks, improve his defense, and counter, if I'm understanding his purpose correctly from his stats.

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    6. There were optional bosses?!? Where did you find them? I thought I searched pretty much everywhere... but I'm pretty sure I never found any super zombie, and can't remember if I met fire elemental or not.

      It is there, but it's pretty painful to run back to it every time... Also I was a bit tired from constant fighting without real rest points myself, and heroes were also not in best shape falling here and there. So easy location wasn't bad at this point. :)

      Well yea, he is a tank, but without ability to agro enemies to attack him for the party he is just some dude in first slot who is hard to kill, if others are taken out he can't do anything by himself, and there is no other choice but to pray that enemy is at death door at this point. And I ended up using poison claws for his main weapon, only with poison Dryden can deal some real damage, but chance of triggering it isn't that high.

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    7. Pretty much every enemy from the quests you accept in the Bone Spirit's shrine is optional, which includes Emma the Mush and Fai (in a rematch). The hunting quest in town has a bear as a boss as well. Trying to recruit Leia and/or Fai as the Bone Spirit in the Prologue also triggers a fight with them.

      The super zombie requires you to talk with Lady Yin in the Prologue after you recruit Leia to your party, then head back to the way you originally reached her until you find a lone grave guarded by a regular zombie. Examining that triggers the "super" zombie. Either kill it or steal from it and run to accomplish that extra quest.

      The Fire Elemental was the huge ball of fire under the Imperial Checkpoint that spawned allies every few turns, and required having Codachi in your party to permanently kill it.

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    8. Wow, I spend so much time farming in prologue to get dryden's defense to good level, that I didn't revisit locations and missed super zombie... Also fighting Leia in prologue gives affeaction points for her, though for Fai it doesn't work.

      what (in a rematch)? optional quest that I found there I think were Ryo with his mushrooms and Leia with new skill...

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    9. You need to beat Leia first, talk to Lady Yin, get the tooth from the zombie amalgamation, then drop off Leia with Yin. That will let you fight Fai for romance points as well.

      As for the rematch, you can't have Leia in your party to pick up Fai's quest. I'm unsure of whether you need to finish Leia's quest if you picked it up, or pick it up after you do Fai's quest.

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    10. Wow... Didn't know I could do that, I just saved game before meeting them, fought first with Leia, then loaded game and fought first with Fai to see difference, and somehow Fai didn't give any affection points(I checked before and after fight), so I went with Leia in the end.

      As for the rematch, I mean when this quest is availible? And do I need to fight Fai in prologue to get access to it?

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    11. Fai does give romance points, but you need to destroy their clothes, not attack them directly. I'd think you need to beat her to get access to the quest though. Same time as Ryo's mushroom quest and Leia's quest.

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    12. I destroyed her clothes, and I'm telling you her affection points stayed the same.

      ... I must say, it's really amazing how much from the game you can miss.

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    13. I've done it several times myself, and I'm looking at the code for the event. If your party size is not greater than one, and you beat Fai by destroying her clothes, you get 5 affection points after her scene. Beating her without destroying her clothes removes 5 affection after a conversation. If your party size is greater than one, then you skip the fight and directly recruit her.

      I don't think triggering her bathing scene when you originally go to the Autumn Woods with Leia is necessary, but you may as well try that first to make sure. I also can't remember where you unlock the romance with Fai, but that needs to happen in order to gain or lose affection points.

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    14. I already unlocked the romance with Fai at that point, and yes, when you defeat Fai by destroying her clothes it's written that you get 5 affection points, but when I checked her romance from menu after fight, it didn't change.

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    15. Not sure what to say there, I checked it on mine and it did increase. Were you able to find the rematch quest after that fight, though?

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    16. As I wrote earlier, since I hadn't known I could have both fights by leaving Leia with Yin and Fai didn't gave any affection points, I went with just Leia... And since I finished current version I'm not really up for replaying it right now... So well, I'll try it out when Regless will finish new one.

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  24. Replies
    1. I'm alive. Still working on my new project. Trying to get some of the game mechanics in that don't break the whole thing... namely the skill tree and hacking system.

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  25. Hi Regless,
    I just discovered BoneHead. Loving it so far, but... I have this strange bug : it's an (windows ? )error message saying:

    Script 'Game_Player' line 292: NoMethodError occured
    undefined method 'trigger' for #

    Then if I press any key, the game closes.

    I can't tell you what triggers it... I can happen when I just walk around...
    It doesn't happen often, but can be very frustrating... especially when I have done a lot of wandering since the last save point :)

    Is it a know problem? is it on my end? any way around it?

    Thanks!

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    1. Oups... just noticed the same question was asked a couple of threads ago... sorry for the double post...

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    2. Yeah I don't know how to fix this. When I make an event I can set what triggers it, IE having a certain party member or a certain switch set to true. The error is saying the trigger doesn't exist so it can't get a value from it and thus crashes. It's... really a pain in the butt.

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  26. Well, I found a crashing bug. The game crashes once you open the shop and save menus after Leia got a new skill from her option quest.

    I also ran into a hilariously strange glitch.

    http://i.imgur.com/cW7DQ0X.png

    Nevermind the fact that Bao Shon is around despite finishing Leia's quest after the village got drafted by the Imperial. Also I have tested out if the game won't crash if I didn't pass that point of the story 'yet' by loading an earlier save file. Still crashes.

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    1. Dude there are lots of crashes with the game so far. I'm hoping the project Regless is working on is to do with this game lol.

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    2. I know, though it starts getting manageable...

      Not really. Also, I am on the same boat as you are, hoping.

      On a side note, I found what was causing that particular save crash. It wasn't the new skill, it was having Leia with me when I picked up the recipe. The romance up scene might have caused the save menu to crash, but I am going to try an experiment to see if it might be the romance variable at play too.

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    3. Another thing you should do is not go into fullscreen mode. You won't have any video crashes then.

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  27. Gomenasai, thought I'd stop by to let everyone watch a tribute to Jebb's discarded campaign.

    https://www.youtube.com/watch?v=_saI0Jg_4cc

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  28. Hey Regless hows the game coming along? :)

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    1. He quit I'm afraid. If you watched his stream he said he was looking for jobs, real life was catching up to him, and if he didn't post anything for a while on his blog we could take it as an unofficial "I can't do anymore."

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    2. NOOOOOOOOOOOOOOOO
      ILL PAY FOR THE WHOLE GAME

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    3. LOL. I didn't quit. Am working on something else at the moment. Making systems that that will eventually be used in the next release of bonehead. Like a better quest system.

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  29. Found a bug, a little major. At the end of the blight woods in the lady yin fight, i used the dryden skill to change back to dryden, then she KOd me. That made it so I'm now the bone spirit in town, which means i cant leave, and for some reason the entrance to the shrine isnt open so i dont have anywhere to change. Also, as the bone spirit i managed to enter Ryo's 'house', which im not sure is supposed to happen yet.

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  30. "LOL. I didn't quit."
    That's good to hear.
    One of the best rpgmaker games i played, also 10/10 artwork.
    Please keep it up.

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  31. Hey, just recently discovered this glory, and I must say I love it. Read through the comments a bit and I have to ask, could we get a rough guesstamate on when an update might push through hmm...? *question mark face*

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    1. Well I got bad news. It's gonna be a while. Due to the bugs and limitations of RPG maker I'm remaking everything in a different program, Game Maker. There's going to be improved quest and save systems, costumes for characters, and a shit ton of other stuff. I'll show what I got as soon as I have something worth showing. Till then your gonna have to hang tight.

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    2. @Regless Thanks for the update Reg. Keep up the good work!

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    3. Thanks for the heads up Regless, I was concerned about playing too far into the game only to find out I would have to restart with a new update. Just an fyi, I'm going to school for game art and design, so if there's anything I can help out with in the process, so long as I has the time for it, I offer me services. Anywho, take care and enjoy your days.

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  32. There is a problem when you level up bone spirit to level 15 before you enter the fort. The menu can't open.

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  33. Hey Regless, I think you should make another post soon so everyone knows your not dead and so we know what the plan is. We know that your making the game in a new engine but we just want to know other stuff like will you get a patreon or anything like that?

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    1. (-_- had to re type this, so I'm bullet pointing this former wordy post)

      -last known undertaking: working on new similar project (comment Marth 5th in this thing)
      Issue with selling BoneHead, created new project to get some income then go back to BoneHead (don't quote this poor soul)
      -Patreon: Idea has been there though rejected. I suggest making one but as a tip jar. Not locking game versions behind it instead releasing concepts, thoughts, or slight detailed mechanics (perhaps even lore)
      -Supports new post (This post is from January 3rd we are on March 20th, I'd been nice to comment somewhere else :3 )

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  34. Aye even though he commented on March 16, 2016 at 7:06 AM be nice to see the front page change

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  35. A question just hit me, will there be NTR (in either Bonehead or secret)? By that I mean should the player do a particular action or choice a "wrong" choice, one/more of the heroines may end up sleepy with someone (consensual or not).
    Two examples being: leaving Leia in the care of some stranger so she can heal as you go fight big bad or not aiding Fai on a bounty against bandits or some form of monster.

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    1. Hmmm so for Bone Head that theme won't come up too much. The girls all have major roles so breaking down there character seems like it would cause issues for the story.

      One I idea I did have was to ntr the girls outside of whichever route you were going for but there not really enough characters to split the cast 4 ways even with characters that cross over all routes like Leia and Fai.

      Another issue is that the badguys aren't just creepers. They've all got very specific goals, none of which have anything to do with sex. It's kinda what makes them interesting. So No, I don't think that theme will be presented much in BoneHead. You can miss girls but not lose them so much.

      As for the other project. It is suppose to be a power trip Sci-Fi/fantasy where you hack into other people and progressively gain more and more control over them. so that theme will likely come up but it will be the play NTRing other gents.

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  36. WTF, I dedicated 5+ hours to this game only to come across errors, bugs, save corruption,typos, memory leaks, fps drops, glitches, endless loops, impassable scenes if not done in the "correct order", scaling issues (images), black screen of death (nothing loads), poor music choices for maps, annoying music replay with stutters and stops, bad sound effect choices, little attention to details, horrible grinding system, crafting system is terrible, endless levels (I checked), need I go on..? etc. etc. etc.

    I get it, free to play game with h-content (extremely limited) in it's early I guess ALPHA stages since this is no where near 25% even completed, six years plus in the making...

    The only things this game has decently going for itself is the nice, actually, very beautiful art work and custom scenery.

    Game developers and artists shouldn't do everything, always separate the roles!

    I give it another 3 years before this game hits 50% mark given it doesn't do a overhaul on graphics and story editing and god knows what else, check the mention above.

    This game will spend more time fixing and creating new bugs then ever actually putting on decent content. GG, well played.

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    1. So, after some careful consideration, I didn't properly offer any constructive criticism. I'll make this short and sweet.

      * Skip-Text Feature
      * Auto-Shift Default run speed (no more holding down shift!!)
      * Grammar, punctuation, typos, and the like improvement
      * ZERO in-voice singing for maps and the like, stick with OST only, voice singing only for important or delicate scenes.
      * Upgrade on sound effects, digital overhaul, bye-bye to default sounds
      * Long endless grinding, endless sea of monsters scattered all over the map, and lack of mini-bosses to full-bosses, no more!! -upgrade to prescribed leveling based on story, strategically placed monsters/ monster spawns, more mini-bosses and bosses (as side and main quest features!!)
      * More new skills (not over loaded but properly designed skills to scale with leveling and difficulty for added pleasure! example, life drain, AOE swipe, stuns, timed attacks, counters, however not overloading skills to clutter the player either!!
      * achievements and check lists to let players know how they are progressing and/or which scenes (or secret scenes) are missing with overlay on screen for real time play!
      * map design overhaul, no more hidden maps (which are impossible to find) light up areas or arrow indicators, for hidden secret rooms, no need to play the guessing games, now include CLUES and or guide texts, notes, anything!!
      * upgrade on the pacing of the story, to allow for more interaction between player and story as well as if budge and time allows animations? (this is ambitious should only be considered as last check)
      * factions and point system? GONE! no need to grind away like a MMO, now set up to scale with the story and reward functions for getting max rep!!
      * Waiting a long time to see H-content? NO MORE!! Now~ h-scene pace with the story so your boner down time scales with game play and story creating a balance of pleasure and comfort without being either full game play or full sex, NOW both at fair scaling!
      * I could go on but these are just a few points for consideration

      all-in-all

      P.S. LAST ADVICE DON'T GIVE RELEASE DATE EVER, also, never update the game "demo" every-time there is a fix or major content release, stick with one demo and focus on development! BUG squashing is an endless problems because no one computer runs the same and no one person has the same settings, it's better to handel it in 1 - 2 releases at the 25% then 75% points however you decided... rather then 1.8,1.10,1.111111129138289474 <--- get my point?

      kthanksbye

      goodluck, I still love your art style but i hate the game play and please avoid using for he love of god English voice actors and actress if you ever decided on that, stay away from it like the plague.

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    2. Fuk,i forgot one last thing, DON'T FUCKING cater to your audience to much either, it's nice to throw to people interested in your game a bone once in a while sure, but keep your ideas original and keep your eyes on the prize, what is that prize? (that is WHAT YOU WANT and no ONE ELSE NO MMATER WHAT!)

      okay4real bye

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    3. I know that Regless can speak for himself, and that your critique is from a players perspective. Being a person that is trying to make his own games, I can't help but point out a few things.....


      “six years plus in the making... “

      Regless has a regular job, and from the way it sounds I'm going to guess it's full-time. Anyone that has tried to make a game while doing a full-time job will probably tell you how hard it is to put just a few moments aside for developing.

      Things that take you a couple of minuets to pass through in game, will literally take hours/days/months to craft. With no financial backing, the creators day job will get all the attention, and free time is often used to lay back and relax. Speaking from experience, I'm honestly surprised that he is still at it.

      “Game developers and artists shouldn't do everything, always separate the roles!”

      Unfortunately us indies have to make due with wearing multiple “hats”. I imagine that he started this project just as a side hobby and had no intent on capitalizing on it. It may sound nice to separate the roles, but that often breeds its own set of problems too.

      “This game will spend more time fixing and creating new bugs then ever actually putting on decent content. GG, well played. “

      It's a free game. And that bug filled adventure is part of the journey, as is with any other title....




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    4. yeah... Just... yeah. A lot of those bugs stem from script compatibility errors or general limitations in the rpgmaker system, which is why developement of this on on hiatus until I can build some better systems in game maker. Wasn't gonna do voice actors. very hard to find good talent. And unless it's consistant I find it rather jarring *Sorry Queen Opala, you know I love you anyway*

      To address some of the other issues. Agree about the release date. I was basically going to go by chapters as they are completed. I don't really like random cut offs nor the ideas of about a billion different versions everywhere.

      The faction system: Semi agree. It's not going anywhere but there are no repeatable quests or enemies to grind. The scale is set to work within the scope of the game like the social links in Persona 3 and 4. Unlike WOW or heck even in the affinity system in the Xenoblade games.

      Also appreciate the advice about not catering to the audience. Definitely liked that part of not making any money off this. Only person I really needed to appease was myself. Still listened whenever someone had a crit, but never felt under the gun to make that person happy. Anyway. Thanks for the comments. Take care.

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    5. @ Anonymous and Regless, both of you that replied to my long winded comment. I'm glad both of you took the time to read and respond back so quickly, honestly I wasn't even expecting a response or at the very least some hate. To my surprise both of you were kind and took the time to explain some things.

      Personally, I wrote all that on a really bad day and I was pretty pissed off about a lot of things happening during the week leading to that day. I found this game a while back and put it on the back burner saving it for a rainy day and well.. as you can see my rainy day ended up with thunder storms because I was expecting so much more form the game. I wanted to forget about all the stupid shit happening in real life and dive into this world created by Regless, but... I kept losing my progress over and over and trying different ways to edit the files to make the game work. I spent more time stressed myself out then actually having fun, ya know?

      I apologize for being a but over the top and harshing on this game. It's just that I put this game on my top 10 list of games I really wanted to play and I was really a huge fan, I only found out about the game recently too so I was pretty excited.

      The game itself has so much potential and easily destroys games I've seen in development with over 10,000 budget++, so it's just really upsetting when something you truly like flops over and dies (in game bugs etc etc) when you really want it to win.

      To put it in perspective it's like watching a boxing movie and the underdog is fighting a world class champion, everyone is rooting for the dog but he loses and the champ wins, movie ends (people would feel totally ripped off). This same applies here for this game Reg.

      I know this may sound crazy but your game is an escape from reality and I truly enjoy being immersed, getting lost in the story, laughing at stupid parts when the characters do something or say something silly, actually feelings sad or upset when a character dies (RIP Father), and of course what we all came here for, getting aroused by the delicate scenes that teas our hero without jumping right away into sex using actual pacing that falls into sync with the story. I could go on but, it helps me relax and when I get to zone out, stupid shit happening IRL isn't so bad anymore and sometimes I don't even care that much about it because this game offers such a fun time. I digress.

      The point is, I was PO(pissed-off) before when typing my storm rant, and I apologize and I do hope to see this game come to fruition. I would gladly play 10-20-30-even 40- per the final copy game provided revisions, a lot more content, and a huge overhaul on things but since there is copyrighted material it won't be sold but, you get my point.

      And to ANON- I get it, i really do. But, we live in a world, we live in the "now" world to say... everything is at our finger tips, hell you can download a full movie in like 10 seconds, travel half way across the world in less then a day, so forgive me for being a bit spoiled wanting something sooner rather than later. I sometimes forget the level of effort and work needed to make something like this, i'm not alone in this but sometimes people forget about all the advantages we have in this world and take it for granted no realizes where we came from and the amount of effort humanity put to get us this far, true work is often forgotten only to be appreciated by few while the many enjoy the spoils without ever truly knowing.

      alright i sadindddd enoughjhhhhh

      kthxbyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

      gggoddluck on everyhtttthitittititijwnejwbe wejrnejrbrkewhewkfmdlkfsdifhf@!#($#@$)( <- i spazzed out cuz I CAN!

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